Dragon Warrior IV Walkthrough v. 1.0 – Part I

Dragon Warrior IV | Part II

by zenithian
Dragon Warrior IV is divided into five chapters.  Part one of this walkthrough will cover the first four chapters.
Chapter 1: The Royal Soldiers
The opening shows the king of Burland instructing his soldiers about the recent disappearance of children from the nearby village of Izmit.  As Ragnar, one of the king’s soldiers, you set off for Izmit village.
Burland (Level 1)
You don’t need to buy anything yet, except for a medical herb or two. You can get one for free by searching the drawers in the castle. They may also be purchased at the item shop, which  is the store closest to Burland Castle. You’ll need to talk to Flora before you leave for Izmit village. Her house is located in the southwest part of town.  She’ll tell you that her husband, Alex, is missing.
Cave to Izmit (Level 3), northwest of Burland
You really should have no trouble getting through this cave, as it is small and easy to get to the other side.
Monsters: Treasure Chests:
                Diverat                Medical Herb
                Giant Worm                40 Gold
                Healer
                Slime
                Stag Beetle
Izmit (Level 4), northeast of the Cave to Izmit
It’s best to come here at night, so if your character has good health and a few medical herbs, walk around outside until night falls.  Upon entering the village, check the drawers in the bath at the inn to find a medical herb. Then, you should visit the school playground, in the western part of Izmit. You will see a child running around, when he should be in bed. After talking to him, he’ll tell you that the man in jail is named Alex, the same Alex who is Flora’s husband. Visit the underground jail, next to the armor shop and talk to Alex before returning to Burland to get Flora.
In Burland, Flora will ask you to take her to Alex.  She won’t help you in battle, so as needed, get some medical herbs before your trip to Izmit.
When you return to the jail, Flora will help Alex recover from his memory loss. You’ll then learn the location of the secret playground, which is 4 steps east and 4 steps south of the village signpost.  If you were wandering out in the forest east of Izmit before and never found the playground, don’t worry. It cannot be entered until after Alex tells you where it is.  Before you go, get some medical herbs and upgrade your weapon and armor.
Secret Playground (Level 5), 4 south and 4 east of the signpost east of Izmit
This is called “Bottom of an Old Well” in the instructions that come with the game.  You will hear a voice telling you to “come this way”. If you follow it, it will lead you to the Flying Shoes, the item you need to get to the tower west of Izmit. Until you join forces with Healie, watch out for Sizarmages.
Monsters: Treasure Chests:
                Demon Stump                Medical Herb
                Healer                600 Gold
                Lethal Gopher
                Sizarmage
Make certain that you get Healie to join you. You will find him in the second basement, waiting in a corner. In order to leave the well, listen for the voice that says “If you go that way you’ll go back”. You should find it near the spot you landed upon entering the well.  Fall down the hole, and go up the stairs.  Search the jars to find a medical herb and an agility seed. Return to Izmit and upgrade your equipment; get some herbs before using the flying shoes to get to the tower.
Loch Tower (Level 7), west of Izmit
This tower can be tough, but try to get to the first floor where the Sword of Malice can be found.  You start on the fourth floor.
Monsters: Treasure Chests:
                Ducksbill                Luck Seed
                Giant Bantam                Scale Shield (DP+7)
                Healer                Strength Seed
                Lilypa                Sword of Malice (AP+45)
                Ozwarg                Wing of Wyvern
                Pixie                640 Gold
Watch out for the Giant Bantams, which can put you to sleep.  There is a healing spring in the basement, near the stairs which lead to the second floor.  In the second basement, you’ll find the missing children, along with the monsters who took them.  You should be at level 8 or 9 before fighting these fiends.
Saro’s Shadow Giant Eyeball
HP: 250 HP: 42
They shouldn’t be to difficult to beat, but if they kill Healie, and both of them are still alive, you’re in trouble.  Take the children back to Izmit, and return to Burland, where the king bestows a gift of 3000 experience points!  Ragnar then leaves with Healie in search of the Hero who will defeat the Ruler of Evil, who will soon resurrect.
Chapter 2: Princess Alena’s Adventure
Santeem (Level 1)
Princess Alena wants to travel the world to test her strength, but her father won't permit it.  After the king finishes his discourse, you can explore the castle.  There is a bottle of Fairy Water in the Priest's room, and Alena can find a Feather Hat by searching the drawers in her bedroom.  After speaking with everyone, you can escape the castle by returning to Alena's room and kicking the wooden wall by searching it.  Keep jumping, and you'll eventually be able to leave the castle.  Before you get too far, Cristo and Brey meet up with you and ask to accompany the princess on her journey.  Accept their offer.
Surene (Level 1) west of Santeem
There isn't much to do in this town for now, except to use it as a base while you build Alena, Cristo, and Brey's levels and upgrade their weapons and armor.  When you're ready, travel to the next village, Tempe.
Tempe (Level 4) northeast of Surene/Santeem
As you speak with the villagers, you'll discover that there is a monster who always takes their young girls as a sacrifice.  After you speak to the village shaman (priest), you can enter a litter and be offered as a sacrifice (so you can rid the village of the monster).  This fight should be an easy task, if you have raised your levels and bought some decent equipment:
Chameleon Humanoid Rabidhound Rabidhound
HP: 40 HP: 23 HP: 23
After you defeat the monster, the item shop, which was closed, will reopen.  If you have enough gold, buy a boomerang before you leave.  Exit the village by traveling through the house of healing, bypassing the monster altar.  You can then travel to Frenor.
Frenor (Level 7) northeast of Tempe
If you speak to the villagers, they will tell you that a princess is visiting their town.  She is staying at the inn with her companions.  Upon entering the second floor of the inn, you'll notice that the princess is being held by some mean looking individuals.  She is also traveling with an old man and a younger man who looks like a priest.  The kidnappers warn you not to follow them as they leave with May.  If you speak with the little boy in the village, he tells you that his dog brought him a note.  It  says to bring the golden bracelet to the village graveyard at night to get the princess back.  The old man above the graveyard says that the golden bracelet caused too many problems among the villagers, so they hid it in a nearby cave.
Cave South of Frenor (Level 8)
You don't need to hurry to get the bracelet; the kidnappers want the bracelet, so they'll wait for you to bring it to them.  Make certain you bring many medical herbs, or you'll need to revisit the cave to get all the treasure.
Monsters: Treasure Chests:
                Blazeghost                Agility Seed
                Brahmird                Golden Bracelet
                Crested Viper                Magic Potion
                Demon Toadstool                Wing of Wyvern
                Orc                360 Gold
                Ozwarg
                Somnabeetle
                Thevro
                Vampire Bat
After you get the Bracelet, return to Frenor, visiting the graveyard at night.  The kidnappers will keep asking you for the bracelet until you give it to them.  After they get what they want, they leave and May, the faux princess, gives you the Thief's Key to show her gratitude.  And a new day begins . . . with a now open item shop (just like in Tempe).
The Bazaar (Level 10) southwest of the Cave South of Frenor (next to a small lake)
You can upgrade your equipment here, but make certain you search the jars.  They contain a Strength Seed, and the Gum Pod, an item which appears to have no importance in the game.  While exploring the bazaar, a soldier will run up to your group and ask you to return to Santeem.
Upon entering the king's throne room, you will discover that Alena's father cannot speak.  If you speak to the chancellor, he says that Goz, an old man who lives at the back of the castle, may know how to help the king.  Return to Princess Alena's room and 'jump' through the hole in the wall again.  Once you reach the ground floor, you should open the door to Goz's room.  He tells you to visit Marone, the poet (who now lives in Surene).  Before you go, search the drawers to find a Wing of Wyvern.
Marone will tell you about Birdsong Nectar, which he bought at a bazaar (the same one you visited).  Return to the bazaar, and inquire at the item shop about the nectar.  You will then be told to visit the tower in the west.  If you haven't upgraded your equipment recently, do so now!
Birdsong Tower (Level 11) west of The Bazaar
One good thing about this tower is that there is an inn in the basement.  It can be a great place to build levels, and an easy place to get killed.  It helps if Brey has learned the Snowstorm spell.  
Monsters: Treasure Chests:
                Butterfly Dragon                Birdsong Nectar
                Flythrope                Strength Seed
                Grislysaber                Wing of Wyvern
                Orc                1200 Gold
                Poison Lizard
                Pteranodon
                Razor Wind
                Spectet
When you reach the top floor, the two elves will see you, make some comments, and leave.  Search the area where they were to find the Birdsong Nectar.  Return to Santeem and administer (use) the nectar to the king.  He will tell you of the terrible dream he had, and ultimately agree to Alena's desire to test her strength.  Return to Bazaar, and travel east until you find the shrine which houses the travel door to Endor.
Endor (Level 13) south of the cave south of Frenor
Endor is currently holding a tournament, and the king is looking for the strongest warrior in the world.  Speak to the king, and the princess, to gain permission to enter Endor's tournament.  If you search the castle, you will find some Lifeforce Nuts in the castle basement.  You can also visit the Casino in the inn's basement.
The coliseum is behind the castle.  You will want to equip Alena with an Iron Claw before she enters the tournament.  Since Alena is the only one from the group that will be able to fight, make certain you have raised her level sufficiently, and give her as many medical herbs as she can have (without sacrificing too much of her defensive power).  Alena will fight a total of five opponents, in the following order:
1) Hun HP: 70
2) Roric HP: 90 (use  medical herb(s) after this fight)
3) Vivian HP: 90 (use medical herb(s) after this fight)
4) Sampson HP: 90 (use medical herb(s) after this fight)
5) Linguar HP: ?
Linguar will try to confuse you by creating three false images of itself at the beginning of each round of battle.  The only way to injure it is to hit the real one.  After two or three 'real' hits, Linguar will stop sticking out that tongue . . .
Return to Santeem, making certain you leave Endor before attempting to return, as an evil force will block your way (for now).  You will discover a deserted castle, and Brey and Cristo will make remarks as you try to find out what happened.  After exploring the castle, step outside to continue Alena's adventure . . .
Chapter 3: Taloon, the Arms Merchant
Taloon dreams of owning his own shop, and becoming the world's greatest arms merchant.  For now, he and his family live in Lakanaba, where Taloon works for the weapon shop owner.
Lakanaba (Level 1)
Since Taloon starts with only basic clothes for armor, and no weapons, its best to work at the weapon shop for a couple of days to earn some spending money.  Taloon can also find a medical herb amongst the jars in his house.  If you speak with the innkeeper, he will tell Taloon about the iron safe, an item which allows you to keep your gold if you should die in battle.  When you are ready, head north to the cave which contains the iron safe.
Cave North of Lakanaba (Level 3)
The cave is not too difficult, but bring a few herbs just to be safe.  You'll need to push a boulder into the room containing the iron safe in order to obtain it.
Monsters: Treasure Chests:
                Babble                 Chain Sickle
                Demon Stump                 Iron Safe
                Giant Worm
                Prank Gopher
                Slime
                Stag Beetle
You'll need to have a Wing of Wyvern for the next part of Taloon's journey.
Bonmalmo (Level 7) south of Lakanaba
Bypass Foxville (the village just south of Lakanaba), and continue on to Bonmalmo.  If you speak to the king, he'll tell you that he wants to invade Endor, but the bridge to cross the river is broken, and the architect da Gardi, is missing.  If you have extra armor, you can sell it for a huge profit to an old man.  Visit the castle jail, in the basement, and give the Wing of Wyvern to Tom's son, who has been missing from Lakanaba for some time.  Return to Foxville, and find da Gardi, then spend the night.  Return to Lakanaba, speak with Tom, his son, and obtain permission to borrow Tov, the dog.
Foxville (Level 7) south of Lakanaba, north of Bonmalmo
Follow Tov to the master fox and speak with him.  He'll give up, since he fears Tov.  Let him go, and obtain the Full Plate Armor he leaves behind.  da Gardi will then awake and return to Bonmalmo.  Follow him.
Back in Bonmalmo, talk to the king, who says the bridge has been repaired.  Then, visit with the prince in his chambers, who asks you to meet him secretly at night.  When you speak with the prince at night, he asks you to deliver a letter to the princess of Endor.
Endor (Level 9) south of Bonmalmo
Things have slowed down in Endor since Alena's adventure.  The casino is now closed, and the coliseum is empty.  Take the Prince's Letter to Princess Mia of Endor, and then speak to her father, the king.  He will give you the Royal Scroll to take to the King of Bonmalmo.  Upon learning of Prince Reed and Princess Mia's Romeo and Juliet relationship, he decides not to invade Endor, since his son will be the future king of both Bonmalmo and Endor.  Return to Endor, and speak to the king, who grants Taloon permission to open a shop in Endor.
Speak to the old shopkeeper in the southwest corner of the city, and he will offer to sell his shop to you for 35,000 gold.  There is a cave nearby which looks promising for one looking to increase their cash flow.  Before you leave, consider hiring either one or both of the following UCs: 
1) Strom Hireling Rate: 400 Gold for 5 days                Found wandering around near the church
2) Laurent Hireling Rate: 600 Gold for 5 days                Currently staying in one of the inn's rooms
Neither character will carry anything for Taloon, so keep some free space for the treasure you will obtain.  Laurent knows the spells Firebal, Heal, and Sleep, but he tends to waste his MP quickly.
Cave of the Silver Statuette (Level 12) northeast of Endor
You will need to flood the basement in order to obtain all the treasure.  You will want to make several trips to this cave to get it all.
Monsters: Treasure Chests:
                Ducksbill                Broad Sword
                Elefrover                Empty Chest (x2)
                Flythrope                Half Plate Armor
                Giant Bantam                Iron Spear
                Sand Master                Medical Herb
                Vampire Bat                Morning Star
               Silver Statuette
               Wing of Wyvern
               760 Gold
When you return to Endor, you can sell the Silver Statuette to an old man in the large house located in the northeastern part of the city.  With the 25,000 he gives you, you should have enough to buy the shop and send for your family in Lakanaba.  Taloon can buy items from any shop to add to his store. Neta, Taloon's wife, will sell them at a  marked up price.  When you visit with the King of Endor, he will ask you to deliver seven Broad Swords and seven suits of Half Plate Armor to his castle.  Take them to the soldier standing next to the old man on the castle's first floor.  When the delivery order is filled, Taloon is paid 60,000 gold.  Taloon should now visit the old man who lives in the cave halfway between Endor and the Cave of the Silver Statuette.  Agree to fulfill his dream, and he'll hire workers to finish the tunnel.  Return to your shop, where Neta asks you to visit the recently reopened casino.  After spending some time there, visit Neta again, and she'll tell you the tunnel is complete. 
Tunnel between Endor and Branca (Level 13) east of Endor, south of the Cave of the Silver Statuette
Taloon can speak to the travelers here, and when you are finished, exit the side leading to Branca to finish this chapter.
Chapter 4: The Sisters of Monbaraba
Mara and Nara have lived in Monbaraba since their father's death.  Mara is a popular dancer at the local performance hall, and Nara is a fortuneteller.  After Mara's dance sequence, Mara and Nara speak with the owner before retiring for the day.
Monbaraba (Level 1)
Mara and Nara should build up levels before venturing to far from Monbaraba.  There is a Medical Herb and Strength Seed hidden in the town.  When they are at or near level 3, they should return to Kievs, their hometown.
Kievs (Level 3) north of Monbaraba
The innkeeper will let Mara and Nara stay for free.  Their father's home is located in the northeast part of the village.  Inside, you can find an empty chest, and some Lifeforce Nuts.  Try to upgrade your equipment before visiting the nearby cave.
Cave West of Kievs (Level 4)
Even though the book recommends level 4 for this cave, I suggest not going until level 5.
Monsters: Treasure Chests:
                Blazeghost                Lamp of Darkness
                Demon Toadstool                Lifeforce Nuts
                Lava Doll                Sphere of Silence
                Magemonja                Wing of Wyvern
                Sizarmage                240 Gold
                Troglodyte
                Xemime
Orin, one of Mara and Nara's father's pupils will join forces with you when you find him on an island in the second basement.
Haville (Level 11) north of Kievs
You can learn two important things here.  One, that Balzack is the name of the new King of Keeleon, and the other is that the king's counsel hates loud noise.  A prisoner in the jail was put there for making an explosion with gunpowder next to the counsel's chamber. 
Keeleon (Level 11) south of Haville
As you explore this castle, you will discover that there have been experiments to perfect the secret of evolution.  The counsel will run to the king's hidden chamber if you can make a big noise next to his chamber.
Aktemto (Level 13) west of Haville
Even though the king has prohibited the manufacturing of gunpowder, there may still be some left in Aktemto's mine.
Monsters: Treasure Chests:
               Garcoil Rooster                Gunpowder Jar
               Mad Clown                Mystic Acorns
               Metal Scorpion                Silver Tarot Cards
               Rogue Wisper
               Vampdog
               Vileplant
               Weretiger
Keeleon (Level 14)
Use the gunpowder jar next to the counsel's chamber, then follow him to Balzack's hidden chamber.
               Balzack
               HP: ?
Have Nara use her healing spells and/or herbs to keep your HP high.  Have Mara use the Sphere of Silence to contain Balzack's spells, then Sap to lower his defense.  If you have the best weapons and armor from Haville, you can beat Balzack at level 11.  After his defeat, a new monster appears to fight you:
               Keeleon
               HP: ?
After you lose this fight (I don't know if Keeleon can be beaten at this time with a higher level group), take the boarding pass from the treasure chest and flee to Haville.  Board the boat, speak with the other passengers and sail to Endor . . .