| Antidote |
2 |
Cristo: Level 8 |
Cures poison. |
| Awake |
2 |
Hero: Level 17 |
Wake from Sleep, Sleepmore. |
|
| Bang |
5 |
Mara: Level 11 |
Small explosion which hurts entire enemy. |
| Barrier |
6 |
Nara: Level 29 |
Reduces damage from breath weapons. |
| Beat |
4 |
Cr: 18 |
Attempt to extinguish the lifeforce of a monster. |
| BeDragon |
18 |
Ma: 30 |
Assume the form of a dragon. |
| Bikill |
6 |
Brey: Level 19 |
Double the attack power of an ally. |
| Blaze |
2 |
Ma: 1, Hr: 3 |
A fire spell which will hurt one enemy. |
| Blazemore |
4 |
Ma: 19 |
A stronger form of Blaze. |
| Blazemost |
10 |
Ma: 33 |
The strongest form of Blaze. |
| Blizzard |
11 |
Br: 32 |
A stronger version of Snowstorm. |
| Boom |
8 |
Hr: 23, Ma: 23 |
A stronger version of Bang. |
| Bounce |
4 |
Br: 8 |
Reflect a spell at the caster. |
|
| Chance |
20 |
Hr: 39 |
This spell is unpredictable. |
| Chaos |
5 |
Br: 30 |
Try to get the enemy to hurt itself. |
|
| Day-Night |
12 |
Br: 17 |
Turn day to night or night to day. |
| Defeat |
7 |
Cr: 24 |
Similar to Beat, this may affect a group. |
| Defence |
4 |
Br: 21 |
Similar to Sap; will affect a group. |
|
| Expel |
3 |
Hr: 1 |
Exile weak monsters to another dimension. |
| Explodet |
15 |
Ma: 36 |
The strongest form of Bang. |
|
| Farewell |
All MP |
Na: 35 |
The caster gives up her life to revive all allies. |
| Fendspell |
2 |
Hr: 19 |
Keep the enemies' spells from reaching you. |
| Firebal |
4 |
Ma: 7, Hr: 9 |
A fire spell which affects a group of enemies. |
| Firebane |
6 |
Ma: 14 |
A stronger form of Firebal. |
| Firevolt |
10 |
Ma: 27 |
The strongest form of Firebal. |
|
| Heal |
3 |
Cr: 1, Na: 1 |
The first healing spell. |
| Healall |
7 |
Cr: 27, Hr: 27, Na: 26 |
This spell will completely heal one member. |
| Healmore |
5 |
Cr: 16, Hr: 5, Na: 13 |
A stronger form of Heal. |
| Healus |
18 |
Cr: 30 |
Use this spell to recover some HP for all. |
| Healusall |
36 |
Hr: 32 |
This spell will completely heal all members. |
|
| Icebolt |
2 |
Br: 1 |
An ice spell slightly stronger than Blaze. |
| Icespears |
8 |
Br: 27 |
Similar in effect to Explodet; an ice spell. |
| Increase |
4 |
Cr: 14 |
This spell will increase the defense of all allies. |
| Infermore |
4 |
Na: 23 |
A stronger form of Infernos. |
| Infermost |
8 |
Na: 32 |
The strongest form of Infernos. |
| Infernos |
2 |
Na: 8 |
A wind spell that affects a group of enemies. |
| Ironize |
2 |
Hr: 21 |
This spell will protect you from any attack. |
|
| Lightning |
15 |
Hr: 34 |
This spell will damage all enemies. |
|
| Numboff |
2 |
Na: 10 |
Remove numbness from all allies. |
|
| Outside |
8 |
Br: 7, Hr: 13, Ma: 9 |
Exit a cave with this spell. |
|
| Repel |
8 |
Hr: 11 |
Gives an effect similar to Fairy Water. |
| Return |
8 |
Br: 9, Hr: 7, Ma: 8 |
Return to any location you've visited. |
| Revive |
20 |
Cr: 33 |
Bring an ally back to life. 100% success. |
| Robmagic |
0 |
Br: 25, Ma: 16 |
Steal some MP from the enemy. |
|
| Sacrifice |
1 |
Some Enemies |
Beware this deadly spell. |
| Sap |
3 |
Br: 3, Ma: 3 |
Lower the defense of one enemy. |
| Sleep |
3 |
Na: 5 |
Cast this spell on a group of monsters. |
| Sleepmore |
3 |
Hr: 15, Na: 16 |
A stronger form of Sleep. |
| Snowstorm |
5 |
Br: 11 |
This spell will affect a group of monsters. |
| Speedup |
3 |
Br: 14 |
Increase your agility in battle. |
| Stepguard |
2 |
Ma: 21 |
Walk safely over barriers. |
| Stopspell |
3 |
Cr: 12 |
Block the enemies' spell. |
| Surround |
4 |
Cr: 6 |
Call a mist of mirages to confuse the enemy. |
|
| Thordain |
15 |
Hr: 37 |
Use MP from four characters for maximum damage. |
| Transform |
5 |
Hr: 30 |
Assume the form of an ally. |
|
| Upper |
3 |
Cr: 4 |
Raise the defensive power of an ally. |
|
| Vivify |
12 |
Cr: 21, Hr: 28, Na: 20 |
50% Chance to revive an ally. |
|
| X-Ray |
3 |
Br: 23 |
Discover if a treasure chest contains a monster. |
|
| Zap |
4 |
Hr: 25 |
Powerful lightning affects one enemy. |
|