Dragon Warrior III Walkthrough v. 1.0

Dragon Warrior III

by zenithian
Aliahan (Level 1)
It is your 16th birthday.  Your mother takes you to meet the king, so you may follow in the footsteps of your father, Ortega, a hero of Aliahan.  After praising your father, the king gives you 50 gold and tells you of the Archfiend Baramos.  First, you should speak with the people in the castle, then visit Luisa's place, an eatery just north of your house.  Here you will recruit additional members for your group.  The default characters are a soldier, a pilgrim, and a wizard.  You can add additional characters to this list of potential party members by going upstairs.  The classes are:
                Soldier - Can equip almost any weapon or armor, HP grows rapidly, doesn't learn magic.
                Pilgrim - Main function is to heal your group from any illness.  A well rounded character.
                Wizard - Learns several attack spells.  Low, HP, but this deficiency is made up by powerful magic.
                Fighter - Martial Arts expert.  Limited on choice of weapons and armor.  Golden Claw is best weapon.
                Merchant - Has the ability to appraise items.  Finds extra gold.  
                Goof-off - Luck increases rapidly.
Once your group is ready, raise your levels by fighting slimes and Black Ravens around Aliahan.  When you need to recover HP/MP, you can stay for free at your house.
Reeve (Level 3) northwest of Aliahan
Upgrade your equipment and buy some medical and antidote herbs before traveling to The Tower of Najima.
Cave on the Promontory (Level 4) south of Reeve; west of Aliahan and The Tower of Najima
Monsters: Treasure Chests:
                Black Raven           Agility Seed
                Froggore           Medical Herb (x2)
                Giant Anteater           Wayfarer's Clothes
                Horned Rabbit           16 Gold
                Slime           32 Gold
The Tower of Najima (Level 5)
There is an inn on the first basement.
Monsters: Treasure Chests:
                Babble           Leather Helmet
                Black Raven           Wing of Wyvern
                Froggore           40 Gold
                Giant Anteater
                Horned Rabbit
                Masked Moth
Talk to the old man at the top of the tower, and he'll give you the Thief's Key.  Return to Aliahan and then, Reeve, to gather additional information by opening the thief key doors (the yellow ones).  By now, you should have a Magic Ball (if not visit Reeves, and open all the doors), you'll need it to open the travel door that connects Aliahan with the rest of the world.
The Cave of Enticement (Level 8)
Use the Magic Ball on the stone wall next to the statues to enter the cave.  As you travel, be aware of the holes in the floor.
Monsters: Treasure Chests:
                Babble           Antidote Herb
                Caterpillar           Magic Knife
                Demon Anteater
                Magician
                Masked Moth
                Scorpion Wasp
                Spiked Hare
Take the travel door in the basement to reach Romaly.
Romaly (Level 9) north of the exit of The Cave of Enticement
As you speak with the king, he asks you to retrieve the stolen Golden Crown from Kandar.  The thief lives in the Tower of Shanpane.  But first, you should free some sleeping villagers . . .
Kanave (Level 11) north of Romaly
Enter Kanave's item shop at night to obtain a poison needle and club from the treasure chests.
Noaniels (Level 12) north of Kanave
The entire village is asleep, with the exception of an old man who lives in the southwest corner of the town.  He mentions something about returning the Dream Ruby to some elves, so the curse on the village can be broken.
The Hidden Village of Elves (Level 12) west of Noaniels
When you speak with the queen, you learn that her daughter, Anne, fell in love with a human boy from Noaniels.
The Cave West of Noaniels (Level 13)
There is a healing spring in the second basement; use it often.
Monsters: Treasure Chests:
                Deadly Toadstool           Acorns of Life
                Madhound           Dream Ruby
                Man-Eater Moth           Fairy Water
                Vampire           Wing of Wyvern
                         48 Gold
                          80 Gold
                          224 Gold
                          288 Gold
Once you get the Dream Ruby, return to the elves' village and talk to the queen.  She'll give you the Wake Up Powder for Noaniels.  Now is the time to retrieve the King of Romaly's crown.
The Tower of Shanpane (Level 14) southwest of Kanave
Monsters: Treasure Chests:
                Army Crab Golden Crown
                Gas Cloud Wing of Wyvern
                Healer 384 Gold
                Humanabat
                Killer Bee
                Poison Silkworm
                Rogue Knight
At the top of the tower, you'll find the thugs who stole the crown.  Keep pursuing them until they fight you:
               Kandar Kandar Henchman (x3)
               HP: 150 HP: 60, 60, 60
Take out the henchmen first, then Kandar.  After you win, you'll get the Golden Crown to take to the King of Romaly.
Romaly (Level 14)
The king will thank you for returning the crown, then proclaim you the new ruler.  When you tire of ruling, visit the casino to talk to the former king.
Assaram (Level 14) southeast of Romaly
At night, Assaram's theater, secret weapon shop, and 'fortune teller' are open for business.  An old man who lives in a nearby swamp next to the desert knows about the Magic Key.
Isis (Level 15) southwest of Assaram
The Meteorite Armband is hidden under the Castle of Isis.  Use it to have it equipped.  The pyramid holds the Magic Key, royal grave of pharaoh.  Magic spells won't work in certain areas, so bring many medical herbs, and make several trips to get all the pyramid has to offer.
The Pyramid (Level 16) north of Isis
Monsters: Treasure Chests:
                Flamapede                 Agility Seed
                Hork                 Empty (x7)
                King Froggore                 Flashy Clothes
                Mummy                 Magic Key
                Mummy Man                 Man-Eater Chest (x2)
                Shadow                 Medical Herb
                Trick Bag                 Strength Seed
                Vitality Seed
                Wing of Wyvern
                24 Gold (x2)
                40 Gold
                56 Gold
                80 Gold
                112 Gold
                176 Gold
                304 Gold
Search the basement to find a hidden staircase.  Use the Magic Key on the door and then search the sarcophagus to find the Golden Claw.  Use the Magic Key to open additional chests in Aliahan and Isis.
Aliahan
Agility Seed, Fighting Suit, Strength Seed, Wing of Wyvern, 128 Gold; 336 Gold
Isis (must be done at night)
Acorns of Life, Intelligence Seed, Poison Moth Powder, Wayfarer's Clothes, Wing of Wyvern, 64 Gold, 72 Gold; 80 Gold.  Search the area around the queen to find a Wizard Ring.
Portoga (Level 17) west of Romaly
This kingdom is known for its shipbuilding talents.  Go see the king, who gives you a scroll Norud.  After you bring some black pepper to the king, he'll give you a ship.  The treasury contains: Spider's Web, Vitality Seed, 88 Gold.
The Cave of Norud (Level 17) northeast of Assaram
Read the Royal Scroll to Norud, who will open a passage to the east for you.  Search the treasure chests to find a Club and a Training Suit.
Baharata (Level 18) southeast of the exit of The Cave of Norud
When you arrive in Baharata, you learn that the black pepper shop is closed because of a recent kidnapping.  Talk to all the villagers, then visit the cave.
The Cave East of Baharata (Level 19) northeast of Baharata
Monsters: Treasure Chests:
                Catula                Acorns of Life
                Executioner                Agility Seed
                Hunter Fly                Fairy Water
                Nev                Intelligence Seed
                Shadow                Man-Eater Chest (x2)
                Trick Bag                Medical Herb
                Vampire Cat                Strength Seed
               232 Gold
               552 Gold
To enter the prison when Galen and Tania are being held, you'll need to get past some guards:
               Kandar Henchman (x4)
               HP: 60, 60, 60, 60
Push the button at the end of the corridor to release Galen and Tania from their cells.  As you are leaving, you'll run into an old friend . . .
               Kandar Kandar Henchman (x2)
               HP: 400 HP: 60, 60
Return to Baharata, get the black pepper, and take it to the King of Portoga.  Now that you have a ship, you can travel almost anywhere.  The following areas may be completed in almost any order:
Lancel (Level 19) southeast of Portoga, west of Aliahan; due south of Baharata
You will want to buy at least one invisibility herb from the item shop.  The nearby cave is called the Navel of the Earth.  You won't be able to visit it until later.
Eginbear (Level 19) north of Portoga
Use the invisibility herb from Lancel to sneak past the guard, who doesn't like you just because of how you look!  In the castle basement, push the three boulders onto the blue-and-white carpet.  This will open a secret passage to a treasure chest which contains the Vase of Drought.
The Shoals (Level 20) south of Aliahan
You may want to recruit a merchant before you leave Aliahan, but be sure it's someone you don't mind losing in the near future.  Sail south until you reach the shoals, and use the Vase of Drought.  Enter the shrine, and obtain the Final Key from the treasure chest.
The Shrine South of Portoga (Level 19)
There isn't much here, just talk to the guy who lives here to find out more about the orbs.
Tedanki (Level 19) south of Portoga
The village is empty during the day.  You can reach it by sailing upstream of the first navigable river you find (no bridges).  Get the Lamp of Darkness from the weapon shop, and the Green Orb from the person in the jail.
The Field (Level 19) northeast of Portoga
This is where you'll need that merchant.  If they're dead, you'll need to revive them or else it's useless to be here.  Speak to the old man, who tells you he wants to start a town, but needs a merchant to run the shops.  The merchant you leave will remain here for the rest of the game, so choose wisely if you have more than one merchant.
The Village of the Soo (Level 19) west of The Field
You'll need to sail up the complex river system to reach this town.  If you stay near the center of all the rivers, you should have no trouble finding the village.  It's next to three lakes.  Search around the village well to find the Staff of Thunder.
The House of Pirates (Level 21) south of The New Town (The Field)
Search under the boulder on the east side to find a hidden staircase.  Open the three treasure chests to find the Red Orb, a Strength Seed, and a Wing of Wyvern.
The Forgotten Island of Luzami (Level 23) southeast of Aliahan
Search the graveyard to find an Intelligence Seed.
The Shrine of Dhama (Level 20) northeast of Baharata
You can change the class of any party member (except the hero) here.  An additional character class is available for the one who possesses the Book of Satori:
               Sage -  Learns both Pilgrim and Wizard spells.  Can also equip better weapons and armor than the Wizard.
The Tower of Garuna (Level 21) north of The Shrine of Dhama
Monsters: Treasure Chests:
               Garuda                Book of Satori
               Great Beak                Iron Helmet
               Healer                Man-Eater Chest
               Hunter Fly                248 Gold
               Metal Slime
               Nev
               Rammore
               Shadow
               Simiac
               Sky Dragon
               Stingwing
Muor (Level 21) northeast of The Shrine of Dhama
Everyone calls you 'Papagatero' in this village.  You can get a Water Blaster from Popota that the real Papagatero made.
Greenlad (Level 20) northwest of Eginbear and the New Town; a grassy field amongst the ice fields
There's no real need to come here until you have the Staff of Change.
The Tower of Arp (Level 23) east of Muor (by ship)
Monsters: Treasure Chests:
                Barnabas                Acorns of Life (x2)
                Bighorn                Clothes
                Eliminator                Echoing Flute
                Lethal Armor                Man-Eater Chest (x2)
                Stingwing                552 Gold
                Venom Zombie
Jipang (Level 23) east of Dhama, south of Muor
This land is vexed by the many-headed serpent, the Orochi.  Himiko, the ruler, offers sacrifices to the Orochi to keep the village safe.  When you offer to defeat the Orochi, Himiko says that she "despises outlanders".
The Cave of Jipang (Level 23) northeast of Jipang
Monsters: Treasure Chests:
               Deranger                Noh Mask
               Fierce Bear
               Lava Basher
When you reach the second basement, you will find the Orochi.
               Orochi
               HP: 300
Use spells such as SpeedUp, Increase, and Healmore to help protect your group; Bikill to increase the attack power of the hero and soldier/fighter/merchant (or your next best physical attack character).  If you succeed, you'll get the Orochi Sword.  Follow the Orochi as it flees, and fight it one final time:
               Orochi
               HP: ?
Open the treasure chest to find the Purple Orb.
The New Town (Level 19)
The field you took the merchant to has started to grow into a large town.  Eventually, there will be two chests you can open.  One contains a Luck Seed; the other, 240 Gold.  You should return here to find the Yellow Orb, as well.
The Travel Door to Samanao (Level 24)
You can travel to Samanao by using either the travel door within the shrine between Romaly and Portoga, by visiting the Shrine on the Promontory of Olivia (north of the exit of The Cave of Norud), or the Shrine South of Greenlad.  You'll know the right place when you come to what looks like a House of Healing.
Samanao (Level 27) west of the travel door exit
One of the first things you may notice in Samanao is the funeral of Baranao, a merchant who was put to death for bad-mouthing the king.  Something is definitely wrong, but the guards won't let you inside the castle.  Use the service entrance (at the east side) to sneak into the castle.  When you try to speak to the king, he throws you in jail.  Use the Final Key to escape, speaking to the prisoners as you search for a secret exit.  You should see the real king on your way out.
Cave Southeast of Samanao (Level 28)
Monsters: Treasure Chests:
               Curer                Acorns of Life
               Hork                Animal Suit
               Lethal Armor                Medical Herb (x2)
               Skeleton                Mimic (x8)
               Terror Shadow                Mirror of Ra
               Tortragon                Stone of Life
               Voodoo Shaman                Strength Seed
               Vitality Seed
               Wing of Wyvern
               24 Gold (x2)
               56 Gold
               128 Gold
               320 Gold
               568 Gold
Return to Samanao with the Mirror of Ra.  At night, sneak into the castle and climb to the top of the northeast tower.  Jump off to land on the roof, and enter the king's bedroom.  Use the Mirror of Ra on the king to reveal his true form:
               Boss Troll
               HP: 320
With the best equipment money can buy, and using Bikill, this boss will be easy to defeat.  Search the treasure chest to get the Staff of Change, then return to the Hidden Village of Elves, where you can use the staff to assume the form of dwarves to buy Wizard Rings.  Now go visit the old man who lives in Greenlad and exchange the staff for the Sailor's Thigh Bone.  Now you can search for the Phantom Ship, but you may want to visit The Navel of the Earth first.
The Navel of the Earth (Hero Level 28) west of Lancel
Return to Lancel, and enter the shrine at the back of the village.  Accept the challenge, and enter the nearby cave.
Monsters: Treasure Chests:
               Deranger                Armor of Terrafirma
               Executioner                Blue Orb
               Flamapede                Intelligence Seed
               Healer                Medical Herb
               Hunter Fly                Mimic (x2)
               Infurnus Crab                248 Gold
               Infurnus Knight
               Mage Toadstool
               Metal Slime
               Rammore
               Rogue Knight
               Simiac
               Tonguebear
               Vampire Cat
               Witch
The Phantom Ship (Level 28)
Use the Sailor's Thigh Bone to find the location of this wandering ship.
Monsters: Treasure Chests:
               Crabus                Full Moon Herb
               Hork                Locket of Love
               Man O' War                Mimic
               Merzoncian                128 Gold
               Minidemon                136 Gold
               Skeleton                144 Gold
               Tentacles
You can speak with some of the monsters to gain clues.
Shrine on the Promontory (Level 29)
Return to Noaniels, and sail east along the coast.  Eventually, you'll see a river.  Sail upstream (you may want to visit the shrine at the mouth of the river as well; the Leaf of World Tree can be found at the center of four mountains, just east of this river), until you are pushed back by the voice of Olivia.  Use the Locket of Love, break the curse, and continue on to the Shrine Jail.  Find the Sword of Gaia by searching the area near Simon's corpse.  Take the sword to the volcano (southwest of Assaram, east of Isis), and throw it into the crater.
The Cave of Necrogond (Level 32)
Cross over the path the lava formed, and travel south to the cave.  The journey will not be easy, so you should visit the cave several times.  You'll need to exit the other side to obtain the final orb you need for the phoenix.
Monsters: Treasure Chests:
               Frost Cloud                Swordedge Armor
               Hologhost                Thunder Sword
               King Tortragon                784 Gold
               Lionhead
               Marauder
               Metal Babble
               Minidemon
               Troll
After you traverse the cave, obtain the Silver Orb from the shrine, then visit Liamland with all the orbs in your possession.
Liamland (Level 34) south of Tedanki, southwest of Lancel
Place an orb on each of the pedestals, then go outside where Ramia, the phoenix, will be waiting.  Now you can travel to Baramos' Castle.
Castle of Baramos (Level 34) north of The Cave of Necrogond
Monsters: Treasure Chests:
               Evil Mage                Demon Axe
               Marauder                Unlucky Helmet
               Metal Babble                Wizard's Ring
               Snow Dragon
               Stone Hulk
When you reach Baramos, use your Wizard Rings to completely recover both HP and MP.
               Baramos
               HP: 900
After Baramos' defeat, return to Aliahan to tell the king of your victory.
Castle of the Dragon Queen (Level 35) east of Eginbear
So, the Master Archfiend now threatens the world.  You still have a few more tasks to accomplish before you take on Zoma.  Fly from Eginbear to the Castle of the Dragon Queen.  Speak with her to get the Sphere of Light.
Great Pit of Giaga (Level 35) east of the Castle of Baramos
Enter the pit to discover another world . . .
Tantegel (Level 35) east of the port
Inside the castle, search the kitchen to find a staircase leading to the Stone of Sunlight.
Garin's House (Level 35) northwest of Tantegel
Search the wall for a hidden exit leading to the Silver Harp.
Kol (Level 36) northeast of Tantegel, east of Garin's House
You'll need to use your ship to reach Kol.  The Fairy Flute is four steps south of the bath.  When you get the Oricon, sell it to the item shop owner, then leave.  Return later for the Sword of Kings.
Cave Southwest of Tantegel (Level 37)
It is not necessary to visit this cave to complete your quest, but there are several items inside which you may find useful.
Monsters: Treasure Chests:
               Dancing Jewel                Armor of Hades
               Darthbear                Invisibility Herb
               Goopi                Mimic
               Hologhost                Wizard's Ring
               King Tortragon                1016 Gold
               Marauder
Hauksness (Level 37) southwest of Tantegel
Search the stables to find the Oricon.
Cantlin (Level 38) southeast of Hauksness
If you sail along the coast from Hauksness, you'll see a shrine in the middle of a swamp.  Visit it to obtain the Staff of Rain, then travel overland, going west, until you cross a bridge.  Travel northeast, cross another bridge, then go south until you enter Cantlin.
Rimuldar (Level 38) south of Kol, northeast of Cantlin
Open the treasure chest at the inn to find the Ring of Life.
The Cave Northwest of Tantegel (Level 39)
Magic won't work in this cave, so bring as many medical herbs as you can.
Monsters: Treasure Chests:
               Archmage                Mimic
               Hydra                Shield of Heroes
               Salamander                Stone of Life
               Troll King                960 Gold
               1016 Gold
Tower West of Kol (Level 40)
Monsters: Treasure Chests:
               Elysium Bird                Acorns of Life (x3)
               Goopi                Armor of Radiance
               Green Dragon                Full Moon Herb
               King Tortragon                Mimic (x4)
               Leona                Vitality Seed
               Magiwyvern                960 Gold
               Metal Babble                1016 Gold
               Vile Shadow
               Voodoo Warlock
               Winged Demon
Play the Fairy Flute in front of the statue on the 5th floor.  Rubiss will appear, and give you the Sacred Amulet.  Take it, along with the Staff of Rain and Stone of Sunlight to the shrine south of Rimuldar.  You'll get the Rainbow Drop, the item needed to make the bridge to the island where Zoma's Castle lies.
Castle of Zoma (Level 44) northwest of Rimuldar
If you want to beat Zoma on your first visit, you should run from any monster you meet (with the exception of the guardians and mini-bosses).  When you reach the rotating floors, keep pushing up to reach the next basement.
Monsters: Treasure Chests:
               Archmage                Leaf of World Tree
               Barog                Mimic (x2)
               Gold Basher                Multi-Edge Sword
               Granite Titan                Sage's Stone 
               Green Dragon                Stone of Life
               Hydra                Wizard's Ring
               Lionroar
               Metal Babble
               Putregon
               Swordoid
               Troll King
               Voodoo Warlock
In order to descend into the castle, you'll need to defeat the guardians of the archfiend's chamber.  There are three sets of the Granite Titans.
               [Granite Titan (x2)] {x3}
               [HP: 350, 350]
Search behind the throne (if you haven't already) to find the staircase.  Continue until you find your father battling one of Zoma's bodyguards.  Speak to him one last time, and continue onward.  In order to fight Zoma, you'll need to eliminate his three bodyguards, in turn:
          (1)King Hydra
               HP: 550
          (2)Baramos Bomus
               HP: 456
          (3)Baramos Gonus
               HP: 900
Now the time has come.  Do you still have Wizard Rings?  If so, use them to recover as much of your HP and MP as possible.
               Zoma
               HP: 1023
First, use the Sphere of Light.  Any type of "heal' spell will damage Zoma.  Use Bikill, Increase, SpeedUp; and use the Sage's Stone often.  Be persistent, and you'll win.  Escape the earthquake, and return to Tantegel.  Speak with the king, who bestows upon you the name of Erdrick.