| Antidote |
3 |
Priest: Level 11 |
Cures poison. |
| Awake |
3 |
Pr: 16 |
Wake from Sleep. |
|
| Bang |
5 |
Hero: 13, Wizard: 11 |
Small explosion which hurts entire enemy. |
| Barrier |
6 |
Pr: 32 |
Reduces damage from breath weapons. |
| Beat |
7 |
Pr: 22 |
Attempt to extinguish the lifeforce of a monster. |
| BeDragon |
24 |
Wiz: 34 |
Assume the form of a dragon. |
| Bikill |
6 |
Wiz: 21 |
Double the attack power of an ally. |
| Blaze |
2 |
Hr: 2, Wiz: 1 |
A fire spell which will hurt one enemy. |
| Blazemore |
6 |
Wiz: 17 |
A stronger form of Blaze. |
| Blazemost |
12 |
Wiz: 36 |
The strongest form of Blaze. |
| Boom |
9 |
Wiz: 23 |
A stronger version of Bang. |
| Bounce |
8 |
Wiz: 24 |
Reflect a spell at the caster. |
|
| Chance |
20 |
Wiz: 40 |
This spell is unpredictable. |
| Chaos |
5 |
Wiz: 27 |
Try to get the enemy to hurt itself. |
|
| Day-Night |
12 |
Wiz: 25 |
Turn day to night or night to day. |
| Defeat |
7 |
Pr: 28 |
Similar to Beat, this may affect a group. |
| Defense |
4 |
Pr: 18 |
Similar to Sap; will affect a group. |
|
| Expell |
2 |
Hr: 6, Pr: 2 |
Exile weak monsters to another dimension. |
| Explodet |
18 |
Wiz: 38 |
The strongest form of Bang. |
|
| Firebal |
4 |
Hr: 10, Wiz: 7 |
A fire spell which affects a group of enemies. |
| Firebane |
6 |
Hr: 23, Wiz: 14 |
A stronger form of Firebal. |
| Firevolt |
12 |
Wiz: 29 |
The strongest form of Firebal. |
|
| Heal |
3 |
Hr: 4, Pr: 1 |
The first healing spell. |
| Healall |
7 |
Hr: 33, Pr: 30 |
This spell will completely heal one member. |
| Healmore |
5 |
Hr: 29, Pr: 14 |
A stronger form of Heal. |
| Healus |
18 |
Pr: 34 |
Use this spell to recover some HP for all. |
| Healusall |
62 |
Hr: 38 |
This spell will completely heal all members. |
|
| Icebolt |
3 |
Wiz: 5 |
An ice spell slightly stronger than Blaze. |
| IceSpears |
9 |
Wiz: 26 |
Similar in effect to Explodet; an ice spell. |
| Increase |
4 |
Wiz: 9 |
This spell will increase the defense of all allies. |
| Infermore |
6 |
Pr: 26 |
A stronger form of Infernos. |
| Infermost |
9 |
Pr: 36 |
The strongest form of Infernos. |
| Infernos |
4 |
Pr: 12 |
A wind spell that affects a group of enemies. |
| Invisible |
15 |
Wiz: 33 |
Works the same as the invisibility herb. |
| Ironize |
6 |
Hr: 12 |
This spell will protect you from any attack. |
|
| Lightning |
30 |
Hr: 41 |
This spell will damage all enemies. |
| Limbo |
7 |
Pr: 20 |
Exile an enemy. |
|
| NumbOff |
6 |
Pr: 15 |
Remove numbness from all allies. |
|
| Open |
0 |
Wiz: 35 |
Opens any door. |
| Outside |
8 |
Hr: 14, Wiz: 9 |
Exit a cave with this spell. |
|
| Repel |
4 |
Hr: 19 |
Gives an effect similar to Fairy Water. |
| Return |
8 |
Hr: 7, Wiz: 12 |
Return to any location you've visited. |
| Revive |
20 |
Pr: 38 |
Bring an ally back to life. 100% success. |
| RobMagic |
0 |
Wiz: 15 |
Steal some MP from the enemy. |
|
| Sacrifice |
1 |
Pr: 41 |
Kills all enemies, and the caster. |
| Sap |
3 |
Pr: 8 |
Lower the defense of one enemy. |
| Sleep |
3 |
Hr: 16, Pr: 9 |
Cast this spell on a group of monsters. |
| Slow |
3 |
Wiz: 12 |
Lower a group's agility during battle. |
| SnowBlast |
6 |
Wiz: 20 |
A powerful snow spell affects a group of enemies. |
| Snowstorm |
12 |
Wiz: 32 |
Maximum ice damage to a group of monsters. |
| SpeedUp |
3 |
Pr: 5 |
Increase your agility in battle. |
| StepGuard |
2 |
Wiz: 19 |
Walk safely over barriers. |
| StopSpell |
3 |
Hr: 18, Pr: 13 |
Block the enemies' spell. |
| Surround |
4 |
Pr: 7 |
Call a mist of mirages to confuse the enemy. |
|
| Transform |
12 |
Wiz: 37 |
Assume the form of an ally. |
|
| Upper |
3 |
Wiz: 4 |
Raise the defensive power of an ally. |
|
| Vivify |
10 |
Hr: 35, Pr: 24 |
50% Chance to revive an ally. |
|
| X-Ray |
3 |
Wiz: 18 |
Discover if a treasure chest contains a monster. |
|
| Zap |
8 |
Hr: 26 |
Powerful lightning affects one enemy. |
|